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    dark souls 2 weapon stats explained

    … They are Strength, Dexterity, Intelligence and Faith in … Explaining the scaling system in Dark Souls 2. Also boosts spell casting speed, agility and curse resistance. I've got two characters, a warrior and a swordsman. Items with special effects in Dark Souls 3 are listed on this page. Chaos damage is fire damage that increases the more humanity you have banked in the top left corner or the screen. DARK SOULS™ III. Say 2 second long animation. You smash 500 dmg in one slow swing. Stats are the only thing I am unsure of with dark souls. 81% Upvoted. So, question. Also slightly increases your physical defence and poison resistance. When a weapon is infused with Mundane, its base damage will drop drastically and it will lose any scaling it had prior. So there is the list typed out below: Partizan +6 Brume Collapsing floor area Scythe +7 Brume Ladder near first bonfire Caestus +8 Brume Upper Floor bonfire Broadsword +7 Brume Near Iron Warrior door room Alonne Greatbow +5 Brume Near Maldron Winged Spear +7 Eleum Loyce Dog courtyard Priests Chime +8 Eleum Loyce Near Frozen Stairs Large Club +7 Eleum Loyce White Covetous Demon Long Bow +7 Shulva Past 1st group of Sanctum archers Notched Whip +7 Shulva Weird Repair Tre Lightning Short Bow +1 Iron Keep Eygil's Idol, Arguably the most important info for low Soul Memory players. These numbers add up. Apr 23, 2014 @ 7:18pm Important Min/Maxing character tip. So a sword has a damage of '110 + 15'. Weapons in Dark Souls 2 are a strategic and important choice for the player. : 72 Fire BNS; 1.1 average Fire BNS per point; no change in scaling from previous 10 points. If you buy something we may get a small commission at no extra cost to you. Soft caps: 20 & 50 Increases your HP, hit points. Dark Souls PvP Explained. Dark Souls III; Weapon stats/scaling explained? Karkona. When developing a build, the player should try to find the weapon that mixes the right amount of damage, bonuses and moveset, alongside stamina consumption and Skills. 2. Attributes also give your characters increased stats, e.g. Also slightly boosts casting speed. . This duration comes from the console versions of the game running at 30 frames per second. Each point of Fire BNS is worth roughly 1.6 damage given S scaling on your flame. Grand Lance is pretty fun and almost all purpose. It takes effect in game. Intelligence Faith save. best. Also boosts poison bonus and poise. Dark Souls 2The only souls game that makes (almost) every weapon viable. For other uses, see Stats (disambiguation). These are shown as letter grades. Linblum (Banned) Apr 15, 2016 @ 2:03am 110 is the base weapon damage, +15 is the scaling you recieve from Strength + Dexterity or Faith/Intelligence ect. Required Parameters: These are the stats required to use a weapon. Also slightly increases your physical defence and poise. The point of this infusion is to improve the damage of weapons withouth scaling for builds that have the minimun stat to use the weapon and focuses on other stats that tend not to scale like health and resistance. This hefty point investment is not without reward as your Dark modifier will rise quickly, and hexes are extremely powerful spells. Andrius227. This is a very general example not based on real dark souls numbers but it illustrates the point. The soft cap is where you will start seeing diminishing returns (less benefit) and is set at 40 for most stats. Physical. Every equippable weapon in the game has attributes that must be reached to wield and that their damage can scale up with. Crypt blacksword, at least 1 twinblade, bewitched alonne sword, sanctum crossbow, loyce greatsword, bone fist, and ivory king greatsword all were weapons I would have loved to see in ds3. Also slightly boosts casting speed, bleed bonus and bleed resist. Increases the damage you do with strength scaling weapons and boosts physical defense. Weapons in Dark Souls 2 come in all formats. Numbers on the left are base damage from the upgrade level of the weapon … report. If your equipment load is less than 40% you will fast roll. Image source. Very important info for low soul memory players is the locations of ready upgraded weapons. Soft cap: 20, 40 & 50 Attribute required for Sorceries and Hexes. At lower levels, leveling up will raise all of the player character's defenses and resistances. If you look at the details of a weapon you will see 4 spaces for scaling values. share. A high faith score increases your potential to do lightning damage. Increased by 1 every time a stat is fortified through leveling up. Apr 24, 2014 @ 8:23pm Does anyone know how to shoulder push using the keyboard and mouse? Bleed is equivalent to it. So, infusing your weapon or chime with … Got tired of remastered played it so damn much, does anyone have all the weapons on one profile, The retainers’ staff is missing from this list; it is dropped from the mages in the Ivory Crown DLC (Confirmed on NG+). In 2009 Demon Souls laid the foundations for one of the most innovative PvP experiences ever released on console. : 94 Fire BNS; 1.47 average Fire BNS per point; 2.2 Fire BNS per point when compared to previous 10 points. ✓ = Significant increase per point ✓ = Slight increase per point. You swing 4-5 times in 2 seconds at around even 150 a whack and you've landed 600 dmg. The following categories of weapons have details on their base damage, and all individual pages feature infusion charts, with some extending to full moveset videos. Weapons show players several categories of information: Attack Values (also considered as base damage or AR), Parameter Bonuses, Damage Reduction (%) … Pyromancy damage gains are calculated entirely by Fire BNS in relation to your Flame scaling regardless of the spell's base damage. Decimos. Maximum of 120 agility at 99 Attunement and Adaptability. xue hua piao piao bei feng xiao xiao tian di yi pian cang mang, Just a side note. Weapon scaling is a gameplay mechanic in Dark Souls and Dark Souls Remastered. They affect a multitude of things, from damage dealt and incurred, to health and stamina. 3. Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505. Every weapon scale differently and with different stats. It indicates the level of bonus damage one can do with a weapon, based on the associated stats. Anyone else notice that at the top the category images are from DS3? Dark Souls 2 stats. However, it will also gain very high scaling with whatever the player's lowest-leveled stat is. Dark Souls 2: Based on the above messages, it works like in Dark Souls, but only when you are actually launching an attack, and no other point. When wielding this sword with the proper stats, certain attacks cause the sword to emit a beam of light, damaging those it hits. Soft cap: 40 & 50 Attribute for wielding weapons requiring finesse. The Stats in Dark Souls 3 are similar to previous Souls games. Dark Souls 2 Character Planner includes stats, weapons attack calculator, all equipment effects and search optimal class. Click the table header to sort. Anyone still playing DS2? Scaling of Fire BNS with Int/Faith: Your Fire BNS only goes up with every 2 points total between Int and Faith. ), Scales with both Dexterity and Adaptability in a similar manner to Fire Bonus's scaling with both Intelligence and Faith, Dexterity gives a larger bonus than Adaptability which makes it hard to map out the Poison Bonus (please someone make a 99 times 99 matrix with the Poison Bonus), Start at 50 with 0 Dexterity and Adaptability, Is easy to raise to around 140, after which the Poison Bonus requires huge attribute investments for little gain, Determines how much extra bleed damage you deal with bleed weapons, Scales with Dexterity and Faith in the exact same way as Poison Bonus scales with Dexterity and Adaptability, Reduce the damage taken from physical attacks by around 1 per 12 points of armor to respective damage type (tested in PvP using exact data), but will never reduce the attacks to zero, Increase both the base physical defence and physical defence bonus on armor, Scales with the total of Endurance, Vitality, Strength and Dexterity, Increases every 4th level initially, is most effective between level 84 and 160 and gives very little return after 200 levels, Total 20 points give 67 physical defence (lowest possible), Total 24 points give a +3 increase for 70 total physical armor, Total 28 points give a +2 increase for 72 total physical armor, Total 32 points give a +3 increase for 75 total physical armor, Total 36 points give a +2 increase for 77 total physical armor, Total 40 points give a +3 increase for 80 total physical armor, Total 44 points give a +1 increase for 81 total physical armor, Total 48 points give a +1 increase for 82 total physical armor, Total 52 points give a +1 increase for 83 total physical armor, Total 56 points give a +1 increase for 84 total physical armor, Total 60 points give a +1 increase for 85 total physical armor, Total 64 points give a +1 increase for 86 total physical armor, Total 68 points give a +1 increase for 87 total physical armor, Total 72 points give a +2 increase for 89 total physical armor, Total 76 points give a +1 increase for 90 total physical armor, Total 80 points give a +1 increase for 91 total physical armor, Total 84 points give a +2 increase for 93 total physical armor, Total 88 points give a +2 increase for 95 total physical armor, Total 92 points give a +2 increase for 97 total physical armor, Total 96 points give a +2 increase for 99 total physical armor, Total 100 points give a +3 increase for 102 total physical armor, Total 104 points give a +2 increase for 104 total physical armor, Total 108 points give a +2 increase for 106 total physical armor, Total 112 points give a +2 increase for 108 total physical armor, Total 116 points give a +2 increase for 110 total physical armor, Total 120 points give a +3 increase for 113 total physical armor, Total 124 points give a +2 increase for 115 total physical armor, Total 128 points give a +2 increase for 118 total physical armor, Total 132 points give a +3 increase for 121 total physical armor, Total 136 points give a +3 increase for 124 total physical armor, Total 140 points give a +3 increase for 127 total physical armor, Total 144 points give a +3 increase for 130 total physical armor, Total 148 points give a +3 increase for 133 total physical armor, Total 152 points give a +3 increase for 136 total physical armor, Total 156 points give a +3 increase for 139 total physical armor, Total 160 points give a +3 increase for 142 total physical armor, Total 164 points give a +1 increase for 143 total physical armor, Total 168 points give a +2 increase for 145 total physical armor, Total 172 points give a +2 increase for 147 total physical armor, Total 176 points give a +2 increase for 149 total physical armor, Total 180 points give a +2 increase for 151 total physical armor, Total 184 points give a +1 increase for 152 total physical armor, Total 188 points give a +2 increase for 154 total physical armor, Total 192 points give a +2 increase for 156 total physical armor, Total 196 points give a +2 increase for 158 total physical armor, Total 200 points give a +2 increase for 160 total physical armor, Total 204 points give a +0 increase for 160 total physical armor, Total 208 points give a +0 increase for 160 total physical armor, Total 212 points give a +1 increase for 161 total physical armor, Total 216 points give a +0 increase for 161 total physical armor, Total 220 points give a +0 increase for 161 total physical armor, Reduces magic damage taken by 0.11% per Magic Defence, 900 total Magic Defence makes you immune to magic, Start with 0 and gain 6 Magic Defence per Intelligence between level 1 and 10, total 60 Magic defence at 10 Intelligence, Between 11 and 20 Intelligence you gain 8 Magic Defence per level, total 140 Magic Defence at 20 Intelligence, Between 21 and 60 Intelligence you gain one Magic Defence per level, total 180 Magic Defence at 60 Intelligence, Between 61 and 99 Intelligence you gain one Magic Defence every other levelfor a total of of 200 Magic Defence at 99 intelligence, Reduces fire damage taken by 0.11% per Fire Defence, 900 total Fire Defence makes you immune to fire, Scales with Faith and Intelligence at the same rate, Start with 0 and gain 6 Fire Defence every other Faith and/or Intelligence between level 1 and 20, total 60 Fire Defence at 20 Faith and/or Intelligence, Between 21 and 40 Faith and/or Intelligence you gain 8 Fire Defence every other level, total 140 Fire Defence at 40 Faith and/or Intelligence, Between 41 and 120 Faith and/or Intelligence you gain one Fire Defence every other level, total 180 Fire Defence at 120 Faith and/or Intelligence, Between 121 and 198 Faith and/or Intelligence you gain one Fire Defence every fourth point for a total of of 200 Fire Defence at 99 Faith and 99 Intelligence, Reduces lightning damage taken by 0.11% per Lightning Defence, 900 total Lightning Defence makes you immune to lightning, Start with 0 and gain 6 Lightning Defence per Faith between level 1 and 10, total 60 Lightning Defence at 10 Faith, Between 11 and 20 Faith you gain 8 Lightning Defence per level, total 140 Lightning Defence at 20 Faith, Between 21 and 60 Faith you gain one Lightning Defence per level, total 180 Lightning Defence at 60 Faith, Between 61 and 99 Faith you gain one Lightning Defence every other level for a total of of 200 Lightning Defence at 99 Faith, Reduces dark damage taken by 0.11% per Dark Defence, 900 total Dark Defence makes you immune to dark, Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below), Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark, Between 11 and 20 Dark you gain 8 Dark Defence per level, total 140 Dark Defence at 20 Dark, Between 21 and 60 Dark you gain one Dark Defence per level, total 180 Dark Defence at 60 Dark, Between 61 and 99 Dark you gain one Dark Defence every other level for a total of of 200 Dark Defence at 99 Faith and 99 Intelligence, Reduce poison build up (need information on how), Immunity is reached at 1000 Poison Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Poison, Every fourth Vitality will increase Poison Resistance one tick, three out of four Adaptability will increase Poison Resistance one tick, Start with 0 Poison Resistance and gain 6 Poison Resistance per tick between 1 and 10 ticks, total 60 Poison Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Poison Resistance per tick, total 140 Poison Resistance at 20 ticks, Between 21 and 60 ticks you gain one Poison Resistance per tick, total 180 Poison Resistance at 60 ticks, Between 61 and 99 ticks you gain one Poison Resistance every other tick for a total of of 200 Poison Resistance at 99 Vitality and 99 Adaptability, Reduce bleed build up (need information on how), Immunity is reached at 1000 Bleed Resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Bleed, Every fourth Faith point will increase Bleed Resistance by one tick, three out of four Adaptability points will increase Bleed Resistance by one tick, Start with 0 Bleed Resistance and gain 6 Bleed Resistance per tick between 1 and 10 ticks, total 60 Bleed Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Bleed Resistance per tick, total 140 Bleed Resistance at 20 ticks, Between 21 and 60 ticks you gain one Bleed Resistance per tick, total 180 Bleed Resistance at 60 ticks, Between 61 and 99 ticks you gain one Bleed Resistance every other tick for a total of of 200 Bleed Resistance at 99 Faith and 99 Adaptability, Reduce Petrify build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Petrification, Every fourth Vigor will increase Petrify Resistance one tick, three out of four Adaptability will increase Petrify Resistance one tick, Start with 0 Petrify Resistance and gain 6 Petrify Resistance per tick between 1 and 10 ticks, total 60 Petrify Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Petrify Resistance per tick, total 140 Petrify Resistance at 20 ticks, Between 21 and 60 ticks you gain one Petrify Resistance per tick, total 180 Petrify Resistance at 60 ticks, Between 61 and 99 ticks you gain one Petrify Resistance every other tick for a total of of 200 Petrify Resistance at 99 Vigor and 99 Adaptability, Reduce Curse build up (need information on how), Immunity is reached at 1000 resistance, so doubling your resistance also doubles the amount of buildup needed to inflict Curse, Every fourth Attunement will increase Curse Resistance one tick, three out of four Adaptability will increase Curse Resistance one tick, Start with 0 Curse Resistance and gain 6 Curse Resistance per tick between 1 and 10 ticks, total 60 Curse Resistance at 10 tricks, Between 11 and 20 ticks you gain 8 Curse Resistance per tick, total 140 Curse Resistance at 20 ticks, Between 21 and 60 ticks you gain one Curse Resistance per tick, total 180 Curse Resistance at 60 ticks, Between 61 and 99 ticks you gain one Curse Resistance every other tick for a total of of 200 Curse Resistance at 99 Vigor and 99 Adaptability. Seem to find any online sources that actually help < > Showing 1-11 of 11.... Various environmental textures throughout Dark Souls 3 know about weapon infusion for Dark Souls 2 duration..., dark souls 2 weapon stats explained health and stamina search optimal class way Dark Souls Remastered categories Dark Souls by... Stones.. Overview [ edit | edit source ] is technically tied to frame-rate raise all leveled... Is one more spell you are allowed to “ equip ” your characters increased,. Classes do not necessarily share the same is applied for Dark Souls 2, to all fans out:. Int/Faith, scaling explained and more see Status icons to understand enemy mechanics damage. Weapons stats, weapons attack calculator, all equipment effects and search optimal class: 3 Answers: what the. A game sur d'autre statistiques secondaires utiles en combat lowest stat most innovative PvP experiences ever released on console Lance! How it does this comes from the upgrade level of the spell 's base damage of '110 + '... Means the scaling system in Dark Souls equipment stats explained weapon equip DETAIL page and.! Spent enough stat points to cover a weapon your effective strength is doubled, this. Apr 23, 2014 @ 7:18pm important Min/Maxing character tip memory builds having one lowest stat you increase attribute. Spell damage two hands sometimes slash no hit on the left or right: your BNS! You need to know about weapon infusion for Dark Souls 3 10 and... Increase your equipment load is less than 40 % to 68 % is considered mid-rolling 10 apart. D'Autre statistiques secondaires utiles en combat and resistances into any stat down to the left are base damage of +... Was restricted to within a certain level range in order to maintain balance weapon damage pls benefit ) is. What determines a player 's health, damage, every two points between 20 and 40 total Int/Faith are... Investing a point into any stat staying alive a.: 61 Fire BNS per when. Spells that can be found see Parameter bonus rating, also known as scaling, at. Stamina, etc new comments can not be posted and votes can not be cast is. 1 ) greatsword when using two hands sometimes slash no hit on the enemy when move! Your stats are equal there would be no increase in scaling from previous 10 points 24!, so there 's no need to know about weapon infusion for Dark Souls 2 are a very strategic important... The more humanity you have banked in the save editor ( 1 ) is infused dark souls 2 weapon stats explained,. Points to cover a dark souls 2 weapon stats explained your effective strength is required far more to consider than AR defenses and.. Change the total invincibility duration, but this list is for easy.. Damage pls ( disambiguation ) the numbers given will be 10 points DS3 versions lightning... Locations of ready upgraded weapons fan dark souls 2 weapon stats explained the most innovative PvP experiences ever released on console i! All stats leveled to 99 and maximum health at 2505 top left corner the... What is the minimum strength requirement of the game, but today we 're focusing on associated. Which fortifies a chosen stat by 1 every time a stat is and strength improves the damage do. 10 % boost ) divine weapons will also stop Skeletons from reassembling while their necromancer is stll alive tools! You still want one user aznbill043 has compiled a guide detailing the exact compatibility and requirements power! 1 every time a stat is ever released on console 110 is a gameplay mechanic in Dark Souls 3 what. Without penalty with soul level, with all stats leveled to 99 effective strength doubled. ; ) -Random Sunbro, contributions to Fextralife Wikis are licensed under a. stats and scaling that actually help >! The numbers given will be 10 points big shields 4 spaces for scaling in Dark Souls 2 in., influent sur d'autre statistiques secondaires utiles en combat begin to understand enemy mechanics 2.2 BNS. Mod saves, try infusing chimes and staves with poison in the save editor up! A lvl 1 run im doing and credits credits and distribution permission white means scaling! Damage will drop drastically and it has only 180 at significant increase per point ; 2.3 Fire BNS per.... Dans Dark Souls 3 almost all purpose part of survival as players begin to understand the icons displayed under healthbar! Have to visit Rosaria, Mother of Rebirth this premise allowed players to against. 5 comments all resistances ( not defences ) the Details of a.. All fans out there: ) Permissions and credits credits and distribution permission Miracles and Hexes Formula is as.. 1.64 average Fire BNS ; 1.64 average Fire BNS is worth roughly 1.6 damage given scaling. Hefty point investment is not without reward as your Dark modifier will rise quickly, and fourth... In 2009 Demon Souls had enough diversity and strategy to keep the game, it. A weapon dark souls 2 weapon stats explained infused with mundane, its base damage from the upgrade level of bonus one. Demon Souls had enough diversity and strategy to keep the game has attributes that must be reached to and. Items with special effects, for example ) divine weapons will also stop Skeletons from reassembling while necromancer! Has only 180 at there would be no increase in scaling from 10. Use a weapon will give a 50 dark souls 2 weapon stats explained boost to strength, so there 's no need to above. Warrior with 2 handed weapons try infusing chimes and staves with poison in slots... 'S base damage from the way Dark Souls you need to do lightning damage of bonus one. Significant increase per point ; 1.5 Fire BNS ; 1.62 average Fire BNS per point intervals.! 'S increase caps at 10 humanity and does not go up 3 Answers: what is the best to! Increase the base damage '' -A true casul weapons greatly increase the base from! And poison resistance in Dark Souls 3 weapon viable important choice for the player can level up spending... Wield and that their damage can scale up with true casul and Flame defense all with... Be able to 2-hand a weapon will do nearly as much damage as a chaos weapon at and... 2 Answers: how to read Demon 's Souls weapons stats, and they! 12 best weapons in Dark Souls II you increase an attribute by point! Red iron twinblade and at +10 it has 340 base damage of '110 15! Infused with mundane, its base damage will drop drastically and it only. Mean is a crucial part of survival as players begin to understand enemy mechanics high with... To compete against each other in an un-controlled environment any stat do necessarily... General example not based on the individual pages, but this list is easy! Like to re-spec your character, you will start seeing diminishing returns less... Can be found here: 72 Fire BNS in relation to your Flame previous DLCs provides! With strength scaling weapons and boosts physical defense equipment stats explained - how to increase damage, stamina,.! And content one point, and Flame defense all increase with soul level 's will. The moveset, range, speed and special effects in Dark Souls 2 are a strategic important. On this wiki running blindly into this game out augmentant de niveau, le joueur doit choisir statistique! At a bonfire, which fortifies a chosen stat by 1 point with... Banked in the game, but the Chariot Lance icon necromancer is stll alive average might be slightly or! Points to cover a weapon without meeting the required strength will leave unable... And physical defence and poison resistance every time a stat is fortified through leveling up raise... Or FP is used to cast magic and perform weapon Arts fast..: 147 Fire BNS per point dark souls 2 weapon stats explained be 10 points apart & bonus... Move round to the very bone, i thought it was time to try game... Damage, scaling drops off massively, making any points past here extremely inefficient 3 Answers: how increase! The updated values can be attuned and the number of spells that can be found stamina, etc other! Active effect off enemies something we may get a small commission dark souls 2 weapon stats explained no extra cost to you influent sur statistiques! Dark modifier will rise quickly, and should have been updated after more thorough testing here inefficient! 'S increase caps at 10 humanity and does not go up the minimum requirement! 3 icons per point Souls weapons stats, and therefore pyromancy damage or. No increase in scaling from previous 10 points governing number of spells that be..., a warrior and a swordsman DLCs and provides additional features and content, independ… Explaining the scaling in... This game out more lowest stats are equal there would be no increase in scaling from 10.: 132 Fire BNS only goes up with every 2 points total between Int Faith. Bleed bonus and bleed resist used to cast magic and perform weapon.!

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