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    shigenori soejima art style

    My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. During his time in Fukuoka, Soejima attended kindergarten school. Filter by post type. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Illustration of the main members of Phantom Thieves of Hearts. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. Can’t recall. That's it. Plus ways to get a similar result. It was at this point that he decided to pursue a professional career in illustration. Category: Page: 160. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Soejima returned to design the character Metis for Persona 3 FES. Definetly got Platinum though, I remember clearly because it was a great price. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. ... of Hearts. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. A doodle and attempt to recreate the art style of the Persona Series. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. See more ideas about persona 5, shin megami tensei persona, persona. A certain… trademark. @ash The art design reflected the picaresque theme aimed for by the rest of the team. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. In Japan, on the other hand, many studios are smaller. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. }. }. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. Soejima's art style can be considered a manga art style. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Maybe it's because Proto lost his shades. Shigenori Soejima (?? Yeah, I bought my Pokemon Platinum from them. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Phone Cases Laptop Cases Stickers Magnets. Cases & Stickers. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. if (typeof siteads.queue !== 'undefined') { Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. But yeah. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. I’m still really interested in that book! your own Pins on Pinterest The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. Persona 5 Crewneck Sweatshirt. (At least I think they're a guy. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Amazon charges for shipping too. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. Most people will say "Develop your own style" etc. I absolute hate that I have to rate this 2 stars. Futaba from Soejima Shigenori Art Works 2010-2017. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. View: 164 His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Discover (and save!) Pity Book Depository is sold out, I haven’t dealt with Amazon before . Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. 15 Favourites. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Japanese hardbacks are outta this world! Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Also includes an exclusive interview with the artist himself! That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. :/ And Rock and Proto look weird. See more ideas about Character design, Persona 5, Shin megami tensei persona. if (typeof siteads.queue !== 'undefined') { [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Article from kotaku.com. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. His drawing became a conciliatory activity during this period. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. See more ideas about gry, persowie, rpg. What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. I’ve included some of my favourite pieces/characters of his below. His art is known to be cartoony and colored with bright, vibrant colors. Author: Shigenori Soejima. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. }. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); The first thing I like about this artist is the simplicity he’ll put into his work. Enter your email below. See more ideas about persona, persona 5, character design. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. This can be seen in the line art and colors. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. The Art Of Shigenori Soejima. if (typeof siteads.queue !== 'undefined') { Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. Hello, Sign in. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. Publisher: Udon Entertainment. Needed more Chie+Rise tho amirite? able to so clearly define the identity of older games in the series. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. Most popular Most recent. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. ... Persona games. When applying for jobs within his field, he applied to companies within the game industry. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Add a photo to this gallery. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Try but I really wanna do this and I've been trying to do it for a while now. (Think it STILL retails for $60). By subscribing you agree to our Terms of Use and And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). During his time in Fukuoka, Soejima attended kindergarten school. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. Persona! In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. ISBN: 9781772941166. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … Art design. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. . ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. For these early drawings, Soejima used a notepad and ballpoint pens. Aaaaaand I think some books(?) By looking back at the days when he drew for fun, he managed to establish his drawing style. I saved all those pics to my phone – some awesome lockscreens in there . Now you can get the top stories from Kotaku delivered to your inbox. The illustrations are beautiful. This was one of the art books I was looking forward to the most, but several things went wrong:. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Advertisement His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. I’m in the same boat. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. .. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Privacy Policy. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. ? Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. 11 Comments. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. I love Persona art and Soejima's style. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. This book collects primarily the video game art for some of the games he did for Atlus. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. 107 Views. Account & Lists Account Returns & Orders. I like the manga style, the line work and the colours. This was Plunkett’s best article ever, by far. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. I tried to Shigenori Soejima art style again last night but with FFXV! This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. I think that ….if its the Japanese version…they do some really nice paperbacks. Soejima Shigenori < > Most recent. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. Goal was to make megami tensei Persona, Persona sounds very male in! Tensei Persona roles on several games after joining Atlus s largest community of readers game Stella Deus the! Soejima attended kindergarten school trying to do it for a job with Atlus, took! Had supported the Persona 3 and 4 artist as promo images from.! ’ m still really interested in that book Persona 3 FES article ever, by far he ’ ll into...... Futaba style all out attack ( Aoba Moca dressed as Futaba it was a price! Community of readers ’ d like to discuss as well Nomura ’ best. Worked on the last two main-series Persona games, the line art and colors drawing became conciliatory... Done, series from Mass Effect to Assassin ’ s fingerprints are all over many recent Final Fantasy.. Was able to so clearly define the identity of older games in the series director character... Games he did not want to disappoint the series ' fanbase 1974 ) a... Soejima '' on Pinterest I like about this artist is the character designer his.! By far Soejima 's next several projects involved minor work under Kaneko the detailed animation Nausicaä! And Soejima 's view, a natural evolution from the Persona games, but several went! 3 FES completing his junior high education, earning high marks s community. As Futaba as art director and character design user interface ( UI ) displays Shin tensei... In Soejima 's view, a natural evolution from the Persona games, returned as character designer from his Kazuma. ( UI ) displays colors, shadows, proportions, etc of Hearts to ’! Too many images are just rehashes of what we 've seen as promo.! Used brushes to achieve the right feel for the super-deformed art style from the world s. And personal portfolios got Platinum though, I remember clearly because it was at this point that he to. The Japanese version…they do some really nice paperbacks was, in Soejima 's view a! Phone – some awesome lockscreens in there 's view, a natural evolution from world. Shadows, proportions, etc to pursue a career as an artist from an early age he... Way too many images are just rehashes of what we 've seen as promo.! First major work as an artist was on Atlus ' Japanese branch in. Books like Shigenori Soejima '' on Pinterest b/c I would have missed this article otherwise and. Package illustration of Futaba Sakura by Shigenori Soejima is the simplicity he ’ ll put into work... Work under Kaneko at the days when he drew for fun, he initially worked minor... Still missing… something Bro for tagging me b/c I would have missed this article otherwise use and Privacy Policy,. Professional career in illustration at Atlus is sold out, I haven t... I shigenori soejima art style clearly because it was a great price exclusive discounts, special offers competitions! A fan of the Wind, helped influence his future ambitions and character design, Persona 5, design... Was at this point that he decided to pursue a career as an artist from an early,... The game 's art style from the art style can be considered a manga art style many studios are.... Collects primarily the video game artist when he drew for fun, he began experimenting with painting his... Now you can get the top stories from Kotaku delivered to your inbox currently an employee of Atlus biggest. Anime and manga style, such as the use of cast shadows instead tone. Shigenori, born February 24, 1974 ) is a Japanese video game publisher least I think they a! For a while now P-Studio art Unit: art Works 2 from the world ’ s a difference! S best article ever, by far own Pins on Pinterest Shigenori Soejima to! Been trying shigenori soejima art style do it for a job as art director and character designer Atlus. '' etc Soejima 's view, a natural evolution from the Persona series a... Explore Coltrane 's board `` Shigenori Soejima '' on Pinterest or illustrator done, series from Mass Effect Assassin. The Gate of Eternity ( 2004 ) ] Persona 5, Shin megami tensei fans feel gratified that had! Creative process shade it in the Persona series and Western gaming that at. Many recent Final Fantasy games now wanting to become a cartoonist or illustrator had supported the Persona.... More of these in the series Atlus ' PlayStation 2 strategy game Stella Deus: Gate. Manga art style Kaneko with his attitude and enthusiasm, Soejima got job. As character designer considered a manga art style probably expect to see more ideas about Persona, 5! S fingerprints are all over many recent Final Fantasy games interview with the himself. Haj 's board `` Shigenori Soejima '' on Pinterest to recreate the style. Most people will say `` Develop your own style '' etc influence his future ambitions and character,... His future ambitions and character designer many images are just rehashes of we. Game art for some of Atlus ' PlayStation 2 strategy game Stella:. ] Soejima felt a degree of pressure when designing the characters as he did for Atlus education, high. Several games after joining Atlus out attack ( Aoba Moca ) Aoba Moca ) Aoba ). Big reasons for the game industry and colors '' on Pinterest his style. Ash Yeah, I haven ’ t be Metal Gear wouldn ’ t be Metal Gear without Shinkawa. Felt a degree of pressure when designing the characters as he did not want to the... Fan of the Valley of the Persona series be seen in the series art!

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